Class_name = "CBatchBallistics"
object_name = "BULLET_GER_792x57_AP" //    BULLET_GER_792x57_SMK_AP,    

//////	PhysicsBody properties
VisualImage=0,"graphics/effects/arm/traceRed.mgm",0
VisualRadius=3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

Armor1=180,640, 10,90,	5,110,	0,150
Armor2=300,580, 		5,90,	0,130
Armor3=900,450,					0,70

DefaultStartSpeed=770
MaxDistance=900
Mass=0.01155
Mkr=0.73
Mmax=1.7
Cx_0=0.13
Cx_max=0.298
Cx_1=0.27
R=0.004125
TimeToDestroy=0


HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_metal.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_building.txt"

/////////////